
Just so we’re clear, tertiary stats include Crit, Accuracy, Alacrity, Shield, and Absorb.
I do have a couple of concerns about the current PTS implementation of Legendary items: I am very curious if BioWare plans to merge tactical item effects into the earpiece slot since that would help to cut down on gearing even more. BioWare has since updated their article to reflect what is actually on the PTS. You might notice that what I just said is a bit different from what BioWare announced yesterday.
Slightly Simpler Gearing – By making it so you get a full benefit from a single piece of gear, it’s a bit easier for new players to understand.
With Legendary Items, you’ll only need to keep 2 pieces of gear for each discipline as opposed to 6. This took up a lot of space in inventory.
More Inventory Space – Some disciplines even in the same role require completely different set bonuses. There will clearly still be optimal builds. Greater Customization – Since the 4 and 6 piece bonuses are essentially decoupled, you will be able to mix and match them. Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. With 7.0, old 6.0 set bonuses are going away and instead we’re getting Legendary Items, which basically just put set bonus effects on your implants. This gearing PTS update is only available on the Republic side, though I will be providing translations for Imperial players. First look at SWTOR 7.0 Legendary Items for Sages/Sorcerers, Scoundrels/Operatives, and Vanguards/Powertechs, new gearing and UI on PTS!